Again, running through the stuff for another piece! This time, it’s the Village.
So not as many obvious changes to this one, I think. The main changes were to add some dappled light and objects to the other huts.
Of course, this piece shared the same plant development as the Lava did, but it also added in the idea of the treetop villages. I think the biggest influence behind them was from the original Myst game, specifically the Channelwood Age, which was pretty much the only Age I could reliably get to back when I was 5-12 or whenever it was I first got the game. I should go play it again. Maybe after graduation.
Anyway, whether or not to have walkways was always quite debatable to me; on the one hand, it would be convenient within the same tree, but on the other the critters can fly and not only that but it wouldn’t make sense to go between the massive main trunks of different trees.
I kept the background really loose because I really did not want to have to render 6.022×1023 individual leaves. Not only would be far more work than necessary, but it would be amazingly distracting for the viewer. If I go through and redo the piece entirely I think I will end up doing the tall vertical that I had originally planned, along with some detail shots. This project really showed I am partial to really tall vertical things a lot more than horizontal spreads.