Welcome to Inktober!

If you haven’t heard of Inktober, the portmanteau pretty much explains it all — do an ink drawing every day (or some other schedule) for the month of Inktober. If you poke around the internet, you’ll find it also combined with other things like Drawlloween or other themes like that so the artist can tie things together in ways other than just the medium.

I decided for mine I would primarily pick stuff relating to games I am playing or have played so I would focus less on the character design and more on learning ink, in this case I wanted to work with my acrylic inks again. So, not necessarily an ink drawing for me, but more of a painting. So far, it’s day 20 (and I’m actually up to date with it, huzzah) but I’m only gonna post the first 6 for now, which all were Pokemon themed.

I was working with my FW acrylic inks for these, with only minimal digital touchup, as is the case with all of my Inktober pieces that I’ll be uploading. This group of six Pokemon could almost work as a party, but probably wouldn’t be the greatest against certain types — I’d have to go check the chart about what’s good against what again!

I had to draw inkay because the pun seemed appropriate though I hadn’t realized it until after I initially uploaded it (and inkay is awesome). Next up was aron, though I don’t think I was ever able to get a good spread of types to squeeze one into my lineup but honestly, it’s been a while.

The group totally needed one legendary, so Suicune was my choice — after all, that’s the one legendary from gold/silver that always seemed to like cooperating so I could catch it. I did initially try to stay on model for Suicune, but I eventually decided that the front leg design made less sense to me anatomically, so I adjusted it to fit more with real life animals. Fletchling shared the page with suicune — I wanted to pick one of the birds, and I do rather like its design.

Galvantula was one of those Pokemon that I think at least look pretty neat but I haven’t worked into a party, mostly, if I recall correctly, because by the time I find one I probably have something else trained up. The final Pokemon is of course haunter. I hardly ever go a game without trying to catch one to keep in my party through the whole game. It’s just one I really like having around.

That wraps up the Pokemon though! Tomorrow or not long after I should be posting the next set of Inktober images, which are all Dota 2 themed. I have a lot more of them, mostly because it’s what I’ve been messing around with lately gamewise. Beyond that, the next set (NS2) will probably be posted the 26th or so, then the final images at the start of November. Hope you enjoy ’em!

Initial Development for Cradle

One of my upcoming project ideas is currently titled Cradle.  It started off as one of those ideas where some totally off-the-wall concept turned out to be something that sounded like a great idea. When I have a bit more solidly defined information ready to present on it, I’ll post again and reveal more about it, but for now I can’t go and get anyone’s hopes up, can I?

Cradle may end up being a comic, once I staple down an exact plot for an issue/chapter/book/whatever.   I think it definitely has a lot of potential to be presented in that way, at least.  Anyway!  You really want to see the art, right?  Well have a few sketches and a preview of a to-be-edited image set which should be showing up in its final form in not too long I hope.

And unrelated, as I was categorizing this, I still have no idea what Darzanth was supposed to be… It’s listed under personal projects, but apparently I have totally blanked on what story it actually belonged to — could have been an old version of part of what has now become Cradle, but I’m not sure.  I still kind of like the name, though.

Portfolio Pruning

I’ve been doing some updates to the site here, obviously.  Here are the pieces that have since been cut from my main portfolio.  This should hopefully mean I’ll have some new work up soon!

Also, since I’ve gone and edited my website’s skin in general, let me know if you see any bugs so I can go squash them with great justice and CSS skills!

Black Stallion Project Progress

As mentioned previously I was taking Painting Drama, and this is part of my final project based on the Black Stallion.

Black Stallion Thumbs

The initial thumbnails were based on some random splatter and scribble based compositions and developed from there.  I decided I wanted the story to be sci-fi and the Black to be some sort of weird horse-beetle critter to make things more interesting.  I did a lot of different iterations with how bug-like the Black should be.

I also have one more image to go along with it which will hopefully be done in the next few days.

Black Stallion Sketches Black Stallion Sketches
Black Stallion: Freedom

 

This hooded guy

I’ve been trying to expand my portfolio, mostly along the lines of character doodles, which I’ve run a bit short on, comparatively.

This guy was bouncing around in my head for a few days.  I don’t have a name for him yet, or even an idea for where he’d fit.  He’s just some random hooded dude with a long tail, mole/sloth claws and emu feet.  Go figure.  He’s fun to draw though.

The Aquarium

This was technically the third of my new pieces from this last semester.

After pretty much being told that there was a huge difference between my new and old work in my portfolio, I figuratively trashed the old stuff and started work on some new things.  Of course, I had to draw at least some (non-avian) creature.

The initial thumbnail for this piece looked nothing like what the final became. I had started off with a Broker & Son story point (if you follow my blog, you’ll eventually hear about that project, once I get around to it) involving a basement and a critter in a giant tank there.  However, in this case I wanted to shy away from the wider shots I seem to have gravitated towards, as well as showing off the creature — after all, I do prefer designing creatures over tweaking the perspective of a staircase.  I still might use this thumbnail for an actual B&S image, but for now, it’s just going to sit there as my initial thought for the image.

From that thumbnail, I thought of my trip to the Aquarium of the Pacific last semester for Dynamic Sketching, and worked from there.  I initially wanted the creature to be more crocodilian but decided that a smoother creature would be more likely to be in an ocean, so went for a fat, newtlike shape instead.  Except with pointy teeth and gills.

Zikkihuru : Friends, continued

And now for the final Zikkihuru piece (for the moment), Friends.

Of all the images for this project, this is still the one that I am the most happy with.  It pretty much lived up to what I had been hoping (again, unless I went and redid the whole thing now).

This piece had considerably less development work — I pretty much just worked straight through and ended up where I did.  Not everything could work that way, but if I recall, I had a pretty clear image of what I’d wanted in my head before I even started messing with the values.

However, I do have some prototype doodles of various Zikkihuru critters to make up for it!

Zikkihuru : The Fog, continued

So the final version of the Fog is below. The main change that I dealt with on this one was just going through and painting the water so it looked more like water.  All things considered, I’m pretty happy with how this came out.  Of course, as with everything, I’m sure there’s more that could be revised, but at this point I think I just want to let it go and if I do want to revise things, just start over from scratch with this as my rough.

In my original sketches, the image was flipped the other way.  I find it interesting that it and the Lava piece both started off facing in different directions.

Zikkihuru : Village, continued

Again, running through the stuff for another piece!  This time, it’s the Village.

So not as many obvious changes to this one, I think.  The main changes were to add some dappled light and objects to the other huts.

Of course, this piece shared the same plant development as the Lava did, but it also added in the idea of the treetop villages.  I think the biggest influence behind them was from the original Myst game, specifically the Channelwood Age,  which was pretty much the only Age I could reliably get to back when I was 5-12 or whenever it was I first got the game.  I should go play it again.  Maybe after graduation.

Anyway, whether or not to have walkways was always quite debatable to me; on the one hand, it would be convenient within the same tree, but on the other the critters can fly and not only that but it wouldn’t make sense to go between the massive main trunks of different trees.

I kept the background really loose because I really did not want to have to render 6.022×1023 individual leaves. Not only would be far more work than necessary, but it would be amazingly distracting for the viewer.  If I go through and redo the piece entirely I think I will end up doing the tall vertical that I had originally planned, along with some detail shots.  This project really showed I am partial to really tall vertical things a lot more than horizontal spreads.